intro dm rank team rank buddy stats best of global rank matrix diff matrix help faq æs site
  Ranking last updated on Thursday, May 9th 10:35 2002
for the server LegoLAN RocketArena3
h e l p
Some tables might be overwhelming at first. Here you can read up on how these tables are to be read. You will find they convey quite a lot of infos.

ranking
...The list of ranked players?
...The ranking table?
...The ranking matrix?
...The rank intensity matrix?
...The difference matrix?
...The diff intensity matrix?

player stats
...Weapon usage
...Frags/deaths/suis
...Alternate weapon usage
...Alternate frags/deaths/duis
...Suicides / damage types
...Frags per hour & map


the list of ranked players
Here is the list of players that have enough incidents and high netto% scores to make it into the top 20 list of ranked players. For your convenience names are alphabetically sorted.

Note that this page uses an intensity color coding. The player N° and color match those in the ranking matrix below. The 'top' players in ranking are colored in red, and the 'weakest' in blue.

Ranked Player List  -  Top 24
Player Player Player
 7   ***BIQ***   2   DeathAndTaxes   14   Yournotme  
 5   *{B!Q}*mOnK*   9   Eff   24   [32nd]Doctor  
 1   +wX+l4bm0nkey   8   HEAVY G   10   [BIQ]  
 20   ----ACE----   21   Kropa   22   biq_LiL_ThuMpeR  
 12   7ds_Poo   18   PHATCREW   11   boostedse7en  
 13   BIQ*mOnK*   3   Pathogen[X-D]   16   monk[===zoned  
 15   Crayfish   17   Ryu   23   sk8boardin_fool  
 4   Crazz   6   Sniper 20/20   19   stonedcole  


the ranking table
Using the rank matrix as data basis, a player list sorted by rank is calculated. The more frags you score against other players, without getting hit too much, the better your ranking. Also your suicide count should be low.

Note you are ranked against every other player in ranking. And every player counts the same. So if you lose against a few you can improve your ranking by hitting on others that are actually in ranking. So hitting weak players - these get filtered out - won't get you anywhere and only spoils the beginners fun.

player The player links point to a player specific stats page. Note: On that page *all* player related data is shown. The table here only shows the data relevant for ranking (a data subset).
rank Your rank, e.g. how good (efficient) you were playing. Values range from 0 to 100, where 50 is your average player that does not suicide much and gets hit as much as he hands out. So you will want to have values above 50... trust me ;).
contacts The number of players you hit or that hit on you. Maximum value is matrix size - 1 - and you are not counted.
incidents Sum of frags + deaths + suicides. Used to sort the ranking matrix, and also used to determine who will be ranked. Only players with high incident counts will be ranked - to ensure a good statistic.
nettos frags - deaths - suicides and netto% are a simply form of ranking - an efficiency.

Percent values are also indicated. The last line shows averages for each column.
Ranking for the Top 24
 Player    Rank    Connects   Incidents   Frags    F%    Deaths    D%    Netto    N%  
1   +wX+l4bm0nkey   75.09 50  36  72  14  28  22  44 
2   DeathAndTaxes   74.29 782  556  71  226  28  330  42 
3   Pathogen[X-D]   70.39 64  45  70  19  29  26  40 
4   Crazz   63.39 177  107  60  70  39  37  20 
5   *{B!Q}*mOnK*   60.68 97  66  68  31  31  35  36 
6   Sniper 20/20   58.30 433  248  57  185  42  63  14 
7   ***BIQ***   54.41 12  321  160  49  161  50  -1  0 
8   HEAVY G   52.81 148  71  47  77  52  -6  -4 
9   Eff   52.10 117  61  52  56  47  4 
10   [BIQ]   49.75 75  35  46  40  53  -5  -6 
11   boostedse7en   47.90 117  56  47  61  52  -5  -4 
12   7ds_Poo   47.80 85  39  45  46  54  -7  -8 
13   BIQ*mOnK*   47.65 99  61  61  38  38  23  23 
14   Yournotme   46.90 177  76  42  101  57  -25  -14 
15   Crayfish   37.39 111  40  36  71  63  -31  -27 
16   monk[===zoned   37.21 55  19  34  36  65  -17  -30 
17   Ryu   34.81 133  46  34  87  65  -41  -30 
18   PHATCREW   34.03 250  89  35  161  64  -72  -28 
19   stonedcole   29.82 418  115  27  303  72  -188  -44 
20   ----ACE----   27.38 55  15  27  40  72  -25  -45 
21   Kropa   27.24 114  11  103  90  -92  -80 
22   biq_LiL_ThuMpeR   16.65 59  15  50  84  -41  -69 
23   sk8boardin_fool   15.49 55  11  20  44  80  -33  -60 
24   [32nd]Doctor   0.00 -46  -23  -23  0 
  44.23  3.9  164.4  81.2  49.4  83.2  50.6   


the ranking matrix
Foundation of all ranking is the following ranking matrix, that sums up all the frag, and death (suicide) data. The matrix is sorted by the player incident count, top left players played the most, bottom right played the least.

How to read the matrix
The horizontal lines begin with a player name and a color coded number, each value in the following columns (to the right) are frags this player scored *against* all the other players. Now locate the column (vertical) with the same player number, all values in that column show the same player's deaths. (The values on the diagonal used to be suicides, these where converted into virtual frags and redistributed among the players in ranking).

All the players frags are summed up in the last column (outer right). The last line in the matrix sums up all the deaths. Bottom right N° shows the total number of incidents (frags+deaths).

Note: Only the frags and deaths are shown/counted are relevant to ranking, and thereby have to do with the folks *in* ranking, this is a frag/death subset of the total number of frags/deaths of these players.

Ranking Matrix for the Top 20
Player 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20  Frags 
 DeathAndTaxes 1   116 137     39   29 88     103     5           517
 Sniper 20/20 2 99   47   86 2   19                         253
 stonedcole 3 39 13     33 20   2                   15     122
 ***BIQ*** 4         35 10 8 1           35 4 16 28   24 8 169
 PHATCREW 5   34 42 14                     2           92
 Yournotme 6 10 3 39 7       14                 5       78
 Crazz 7       14                 72 4 14         9 113
 HEAVY G 8 9 20 6 5   29                       5     74
 Ryu 9 47                                       47
 boostedse7en 10                     57                   57
 Eff 11                   62                     62
 Kropa 12 10                           2           12
 Crayfish 13       1     43                           44
 BIQ*mOnK* 14       64     1                           65
 *{B!Q}*mOnK* 15 2     9 8   13         1               34 67
 7ds_Poo 16       13                         3   9   25
 [BIQ] 17       20   2                   13     4   39
 Pathogen[X-D] 18     33         13                         46
 monk[===zoned 19       15                       2 5       22
 biq_LiL_ThuMpeR 20             5               5           10
Deaths  216 186 304 162 162 102 70 78 88 62 57 104 72 39 32 31 41 20 37 51 1914


the rank intensity matrix
This matrix shows the same data as the ranking matrix above, only that the frags and deaths share a common intensity color coding. Red shows the maximum values seen in frags, and deaths. Blue the minimum values.


the difference matrix
To make it easier to compare if you are being hit more by certain players, than you are hitting them, check out the following difference matrix. For each player pair i and j the matrix[i][j]-matrix[j][i] values are calculated. In other words, if in your horizontal player line you only see positive values then no one is fragging you more than you are fragging them. Negative values tell you who is ripping you off ;). Also notice the symmetry along the diagonal.
Difference Matrix for the Top 20
Player 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20  Frags 
 DeathAndTaxes 1   17 98     29   20 41     93     3           301
 Sniper 20/20 2 -17   34   52 -1   -1                         67
 stonedcole 3 -98 -34     -9 -19   -4                   -18     -182
 ***BIQ*** 4         21 3 -6 -4         -1 -29 -5 3 8   9 8 7
 PHATCREW 5   -52 9 -21                     -6           -70
 Yournotme 6 -29 1 19 -3       -15                 3       -24
 Crazz 7       6                 29 3 1         4 43
 HEAVY G 8 -20 1 4 4   15                       -8     -4
 Ryu 9 -41                                       -41
 boostedse7en 10                     -5                   -5
 Eff 11                   5                     5
 Kropa 12 -93                           1           -92
 Crayfish 13       1     -29                           -28
 BIQ*mOnK* 14       29     -3                           26
 *{B!Q}*mOnK* 15 -3     5 6   -1         -1               29 35
 7ds_Poo 16       -3                         -10   7   -6
 [BIQ] 17       -8   -3                   10     -1   -2
 Pathogen[X-D] 18     18         8                         26
 monk[===zoned 19       -9                       -7 1       -15
 biq_LiL_ThuMpeR 20       -8     -4               -29           -41
Deaths  -301 -67 182 -7 70 24 -43 4 41 5 -5 92 28 -26 -35 6 2 -26 15 41 0


the diff intensity matrix
This matrix shows the same data as the diff matrix above, only that the frags and deaths share a common intensity color coding. Red shows the maximum values seen in frags, and deaths. Blue the minimum values.





the weapon usage & the frage, deaths & suicides
weapon usage
The y-axis is in %. Shown are your frags and deaths (suicides on the right hand side) as percentages of your total number of incidents (f+d+s). The x-axis denotes the weapons involved. The weapons are color coded.

As a good player your F (for frags) bars should be higher than your D (for deaths, these are frags other players scored against you using that same weapon) bars. And you can see right away what weapons you really have a grip on and with which you should practice more. See the next table for absolute values.

Weapon Usage
32.2
16.1
0
F
D
F
D
F
D
F
D
F
D
F
D
F
D
F
D
F
D
F
D
S
% SG G MG GL GSp RL RSp P RG LG Suis
frags / deaths / suicides
This table is color coded, the way the previous table was coded. It shows the absolute counts in frags, deaths, suicides and the appropriate percentage values. All your frags & deaths are summed up. The suicides are mentioned for completeness, see the suicide table for details.
Frags, Deaths, Suicides
 Frags   F %   Deaths   D %   Weapons
40 4.7% 13 1.5%  Shotgun 
2 0.2% 0 0.0%  Gauntlet 
4 0.5% 1 0.1%  Machinegun 
3 0.4% 5 0.6%  Grenade Launcher 
0 0.0% 1 0.1%  Grenade Splash 
132 15.5% 50 5.9%  Rocket Launcher 
274 32.2% 88 10.3%  Rocket Splash 
28 3.3% 7 0.8%  Plasma Gun 
35 4.1% 81 9.5%  Railgun 
80 9.4% 3 0.4%  Lightning Gun 
598 70.3% 249 29.3%  
 
   Suis   S %   
  4 0.5%  Damage type summery 


the alternate weapon usage & the frage, deaths & suicides
alternate weapon usage
This table is much the same as the weapon usage table above. This table shows the player's use of the alternate weapon mode Quake III Arenaprovides.

alternate frags / deaths / suicides
This table is much the same as the frags/deaths/suis table mentioned above. Absolute & percentage values of Alternate frag / death / suicide counts.

Note: Most games/mods do *not* have alternate weapon modes.


the suicides & damage types
On the left side of the table you will find a list of suicides Quake III Arena provides.

On the right side all the player's in-game damage types are counted (not mattering if they have to do with suicides). The table splits them up and gives absolute and percentage values.

Note: Most games/mods do not provide extra damage type information.

Suicides
% of Total N° 4  Suicides   N°   Form of Death 
100.0%
 4   Falling 
   4   


the fph per map
fph per map
The most recently map *you* played are shown. The histogram displays the Frags per Hour (FPH). This is a measure of your fragging frequency. FPH is calculated in the following way:
FPH = (Frags - Deaths - Suicides) / (MapTime/3600)
MapTime is the time the map was up in seconds. So if you only make 2 or 3 frags then disconnect, your FPH will be bad for that map. Try to play the map to the next level change. High FPH values are possible by fragging all you can see, and doing it as quickly as possible without getting hit. This is *not* really criterium how good you are, it's more like a frag-frenzy indicator 8-).

Note: Some games/mods do not provide time/date or map name information.

  FPH per Map  
  ( Last 23 of 70 maps played, average FPH: 35 )  
121.0
37.5
-46.0
 
-
4
6
0
 
2
1
 
5
3
 
3
 
2
3
 
7
 
6
9
 
6
3
 
1
3
 
5
3
 
8
6
 
7
3
 
8
 
4
3
 
3
 
1
8
 
3
1
 
8
1
 
2
6
 
1
2
1
 
7
3
 
2
 
1 6 7 8 9 1
0
1
1
1
2
1
7
1
8
1
9
2
0
2
1
2
2
3
4
5
8
5
9
6
2
6
3
6
4
6
5
6
6
6
7
fph & times
In this table many details on the last maps you have been playing are shown. You can check on the map names, when and for how long each map was played, the FPH and the netto values, used to calc the FPH.
Frags per Hour & Times
 N°   Map Name   Begin   Up Time   FPH   Netto   Frags   Deaths   Suis   Placed   F-Row   D-Row 
 Ra3map1   May 2002
9th 10:44:31  
 7'49 Min   -46  -6 4 8 2  2 of 2  1 4
 Ra3map1   18th 7:45:59   13'27 Min   0  0 12 12 0  1 of 2  3 3
 Ra3map2   18th 8:01:37   16'24 Min   21  6 14 8 0  1 of 2  5 3
 Ra3map3   18th 8:19:14   16'45 Min   53  15 21 5 1  1 of 2  12 2
 Ra3map4   18th 8:38:17   15'52 Min   3  1 9 8 0  1 of 2  4 3
10   Ra3map5   18th 8:57:28   15'27 Min   23  6 10 4 0  1 of 2  5 2
11   Ra3map6   18th 9:16:06   15'54 Min   7  2 9 7 0  1 of 2  4 4
12   Ra3map7   18th 9:34:07   8'40 Min   69  10 13 3 0  1 of 2  7 1
17   Ra3map1   25th 14:38:08   11'20 Min   63  12 16 4 0  1 of 3  15 3
18   Ra3map2   25th 14:50:51   17'17 Min   13  4 10 6 0  1 of 4  9 4
19   Ra3map3   25th 15:09:00   7'49 Min   53  7 13 6 0  1 of 3  5 3
20   Ra3map9   25th 15:18:27   16'43 Min   86  24 27 3 0  1 of 2  10 1
21   Ra3map10   25th 15:36:23   4'53 Min   73  6 8 2 0  1 of 2  4 1
22   Ra3map1   26th 5:51:18   14'32 Min   8  2 11 9 0  1 of 2  3 3
34   Ra3map6   27th 3:55:37   10'55 Min   43  8 9 1 0  1 of 5  8 1
58   Ra3map9   5th 19:13:06   11:25'18 Hours   3  44 127 83 0  2 of 13  12 6
59   Ra3map12   6th 6:40:15   4:07'09 Hours   18  75 133 57 1  1 of 12  12 4
62   Ra3map12   6th 19:17:15   38'03 Min   31  20 24 4 0  1 of 2  10 1
63   Ra3map13   6th 21:33:28   17'00 Min   81  23 26 3 0  1 of 3  10 1
64   Ra3map9   6th 21:52:18   22'55 Min   26  10 18 8 0  1 of 2  6 2
65   Ra3map3   7th 5:50:53   1'29 Min   121  3 3 0 0  1 of 2  3 1
66   Ra3map1   7th 5:54:24   32'28 Min   73  40 46 6 0  1 of 3  18 2
67   Ra3map9   7th 6:27:52   11:00'08 Hours   2  33 35 2 0  2 of 10  20 1
      Average -> 35 345 598 249 4 1.1 8.1 2.4



This page was generated with Æstats (c) 1998-2001 by Æon.
Using build v5.21 21.10.01 18:08
 
Thursday, May 9th 10:35 2002
Commercial use prohibited!