intro dm rank team rank buddy stats best of global rank matrix diff matrix help faq æs site
  Ranking last updated on Monday, July 1st 17:19 2002
for the server LegoLAN RocketArena3
h e l p
Some tables might be overwhelming at first. Here you can read up on how these tables are to be read. You will find they convey quite a lot of infos.

ranking
...The list of ranked players?
...The ranking table?
...The ranking matrix?
...The rank intensity matrix?
...The difference matrix?
...The diff intensity matrix?

player stats
...Weapon usage
...Frags/deaths/suis
...Alternate weapon usage
...Alternate frags/deaths/duis
...Suicides / damage types
...Frags per hour & map


the list of ranked players
Here is the list of players that have enough incidents and high netto% scores to make it into the top 20 list of ranked players. For your convenience names are alphabetically sorted.

Note that this page uses an intensity color coding. The player N° and color match those in the ranking matrix below. The 'top' players in ranking are colored in red, and the 'weakest' in blue.

Ranked Player List  -  Top 23
Player Player Player
 19   @cehigh   6   Heavy G   13   VegasVargas  
 2   BLUEKU   21   HellRaiser   7   Yournotme  
 20   BOOMERANG   10   Klingon   23   bboobboo5  
 8   Caelestis   18   Phero   11   lobo-rx  
 1   DeathAndTaxes   9   Safari   14   n0 talent Ass cl0wn  
 16   DeathMaker   5   TeraTorn   22   sandragon  
 17   Freakoffaleash   3   The_TiK   4   |GMK|Havok  
 12   GODDESS85   15   Thomas    


the ranking table
Using the rank matrix as data basis, a player list sorted by rank is calculated. The more frags you score against other players, without getting hit too much, the better your ranking. Also your suicide count should be low.

Note you are ranked against every other player in ranking. And every player counts the same. So if you lose against a few you can improve your ranking by hitting on others that are actually in ranking. So hitting weak players - these get filtered out - won't get you anywhere and only spoils the beginners fun.

player The player links point to a player specific stats page. Note: On that page *all* player related data is shown. The table here only shows the data relevant for ranking (a data subset).
rank Your rank, e.g. how good (efficient) you were playing. Values range from 0 to 100, where 50 is your average player that does not suicide much and gets hit as much as he hands out. So you will want to have values above 50... trust me ;).
contacts The number of players you hit or that hit on you. Maximum value is matrix size - 1 - and you are not counted.
incidents Sum of frags + deaths + suicides. Used to sort the ranking matrix, and also used to determine who will be ranked. Only players with high incident counts will be ranked - to ensure a good statistic.
nettos frags - deaths - suicides and netto% are a simply form of ranking - an efficiency.

Percent values are also indicated. The last line shows averages for each column.
Ranking for the Top 23
 Player    Rank    Contacts   Incidents   Frags    F%    Deaths    D%    Netto    N%  
1   DeathAndTaxes   78.46 17  508  340  66  168  33  172  33 
2   BLUEKU   71.01 21  951  649  68  302  31  347  36 
3   The_TiK   67.00 13  195  113  57  82  42  31  15 
4   |GMK|Havok   61.61 17  247  138  55  109  44  29  11 
5   TeraTorn   61.30 15  139  85  61  54  38  31  22 
6   Heavy G   60.60 11  355  228  64  127  35  101  28 
7   Yournotme   58.95 10  279  151  54  128  45  23  8 
8   Caelestis   58.50 14  122  67  54  55  45  12  9 
9   Safari   57.98 19  470  260  55  210  44  50  10 
10   Klingon   45.32 61  28  45  33  54  -5  -8 
11   lobo-rx   43.23 15  117  44  37  73  62  -29  -24 
12   GODDESS85   41.90 21  657  227  34  430  65  -203  -30 
13   VegasVargas   41.38 15  367  142  38  225  61  -83  -22 
14   n0 talent Ass cl0wn   40.43 13  91  33  36  58  63  -25  -27 
15   Thomas   39.97 76  23  30  53  69  -30  -39 
16   DeathMaker   39.70 17  256  91  35  165  64  -74  -28 
17   Freakoffaleash   38.59 10  204  80  39  124  60  -44  -21 
18   Phero   33.92 78  24  30  54  69  -30  -38 
19   @cehigh   24.31 14  69  19  27  50  72  -31  -44 
20   BOOMERANG   21.09 13  98  20  20  78  79  -58  -59 
21   HellRaiser   19.07 12  200  43  21  157  78  -114  -57 
22   sandragon   15.96 96  19  19  77  80  -58  -60 
23   bboobboo5   2.15 63  61  96  -59  -93 
  44.45  12.9  247.8  122.9  49.6  124.9  50.4   


the ranking matrix
Foundation of all ranking is the following ranking matrix, that sums up all the frag, and death (suicide) data. The matrix is sorted by the player incident count, top left players played the most, bottom right played the least.

How to read the matrix
The horizontal lines begin with a player name and a color coded number, each value in the following columns (to the right) are frags this player scored *against* all the other players. Now locate the column (vertical) with the same player number, all values in that column show the same player's deaths. (The values on the diagonal used to be suicides, these where converted into virtual frags and redistributed among the players in ranking).

All the players frags are summed up in the last column (outer right). The last line in the matrix sums up all the deaths. Bottom right N° shows the total number of incidents (frags+deaths).

Note: Only the frags and deaths are shown/counted are relevant to ranking, and thereby have to do with the folks *in* ranking, this is a frag/death subset of the total number of frags/deaths of these players.

Ranking Matrix for the Top 20
Player 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20  Frags 
 BLUEKU 1   133 107 5 48 13 44 41 25 15 31 22 7 17   29 18 16 12 15 598
 GODDESS85 2 22   4 10 31 22 27 1 9 18 2 4 2 4 16 2 29 2 2 11 218
 DeathAndTaxes 3 110 36   26   12   11 14   14 21 9 5 14 6   14 14 22 328
 Safari 4 13 19 12   44 19 19 35 21 26   12 5 2 7 10 9 3     256
 VegasVargas 5 16 23   26   20 11 4 5 16     1   7 8   3 2   142
 Heavy G 6 7 57 5 37 29     36   8 43       5           227
 Yournotme 7 23 47   17 15 1     7 13             21       144
 DeathMaker 8 16 4 3 17 7 18 1   1   14   2 2 1     1   3 90
 |GMK|Havok 9 19 18 5 15 13   15 3   12 10   5 6 2 3   4 6   136
 Freakoffaleash 10 5 21   15 11 6 4   6           1           69
 HellRaiser 11 16   2     11   6 1     4 1     3   1     45
 The_TiK 12 23 8 6 18       2 4   17   12 3 3     7 9   112
 TeraTorn 13 3 2 9 7 4     5 2   10 12   4 14 9   1 3   85
 Caelestis 14 9 11 2 4       10 6   5 4 4   2 2   3 5   67
 lobo-rx 15   11 1 4 2 3   4   7 5 1 3 1   1   2     45
 BOOMERANG 16 5 2   1 7           2   2         1 1   21
 sandragon 17   12   1     6                           19
 n0 talent Ass cl0wn 18 4 5 3 2       1 7   4 2   5             33
 Phero 19 2 1 5   5       1       1 5   4         24
 Thomas 20 3 5 4 1 5     3                         21
Deaths  296 415 168 206 221 125 127 162 109 115 157 82 54 54 72 77 77 58 54 51 2680


the rank intensity matrix
This matrix shows the same data as the ranking matrix above, only that the frags and deaths share a common intensity color coding. Red shows the maximum values seen in frags, and deaths. Blue the minimum values.


the difference matrix
To make it easier to compare if you are being hit more by certain players, than you are hitting them, check out the following difference matrix. For each player pair i and j the matrix[i][j]-matrix[j][i] values are calculated. In other words, if in your horizontal player line you only see positive values then no one is fragging you more than you are fragging them. Negative values tell you who is ripping you off ;). Also notice the symmetry along the diagonal.
Difference Matrix for the Top 20
Player 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20  Frags 
 BLUEKU 1   111 -3 -8 32 6 21 25 6 10 15 -1 4 8   24 18 12 10 12 302
 GODDESS85 2 -111   -32 -9 8 -35 -20 -3 -9 -3 2 -4 0 -7 5 0 17 -3 1 6 -197
 DeathAndTaxes 3 3 32   14   7   8 9   12 15 0 3 13 6   11 9 18 160
 Safari 4 8 9 -14   18 -18 2 18 6 11   -6 -2 -2 3 9 8 1   -1 50
 VegasVargas 5 -32 -8   -18   -9 -4 -3 -8 5     -3   5 1   3 -3 -5 -79
 Heavy G 6 -6 35 -7 18 9   -1 18   2 32       2           102
 Yournotme 7 -21 20   -2 4 1   -1 -8 9             15       17
 DeathMaker 8 -25 3 -8 -18 3 -18 1   -2   8 -2 -3 -8 -3     0   0 -72
 |GMK|Havok 9 -6 9 -9 -6 8   8 2   6 9 -4 3 0 2 3   -3 5   27
 Freakoffaleash 10 -10 3   -11 -5 -2 -9   -6           -6           -46
 HellRaiser 11 -15 -2 -12     -32   -8 -9     -13 -9 -5 -5 1   -3     -112
 The_TiK 12 1 4 -15 6       2 4   13   0 -1 2     5 9   30
 TeraTorn 13 -4 0 0 2 3     3 -3   9 0   0 11 7   1 2   31
 Caelestis 14 -8 7 -3 2       8 0   5 1 0   1 2   -2 0   13
 lobo-rx 15   -5 -13 -3 -5 -2   3 -2 6 5 -2 -11 -1   1   2     -27
 BOOMERANG 16 -24 0 -6 -9 -1       -3   -1   -7 -2 -1     1 -3   -56
 sandragon 17 -18 -17   -8     -15                           -58
 n0 talent Ass cl0wn 18 -12 3 -11 -1 -3     0 3   3 -5 -1 2 -2 -1         -25
 Phero 19 -10 -1 -9   3       -5     -9 -2 0   3         -30
 Thomas 20 -12 -6 -18 1 5     0                         -30
Deaths  -302 197 -160 -50 79 -102 -17 72 -27 46 112 -30 -31 -13 27 56 58 25 30 30 0


the diff intensity matrix
This matrix shows the same data as the diff matrix above, only that the frags and deaths share a common intensity color coding. Red shows the maximum values seen in frags, and deaths. Blue the minimum values.





the weapon usage & the frage, deaths & suicides
weapon usage
The y-axis is in %. Shown are your frags and deaths (suicides on the right hand side) as percentages of your total number of incidents (f+d+s). The x-axis denotes the weapons involved. The weapons are color coded.

As a good player your F (for frags) bars should be higher than your D (for deaths, these are frags other players scored against you using that same weapon) bars. And you can see right away what weapons you really have a grip on and with which you should practice more. See the next table for absolute values.

Weapon Usage
32.1
16.1
0
F
D
F
D
F
D
F
D
F
D
F
D
F
D
F
D
F
D
F
D
F
D
S
% SG G MG GL GSp RL RSp P PSp RG LG Suis
frags / deaths / suicides
This table is color coded, the way the previous table was coded. It shows the absolute counts in frags, deaths, suicides and the appropriate percentage values. All your frags & deaths are summed up. The suicides are mentioned for completeness, see the suicide table for details.
Frags, Deaths, Suicides
 Frags   F %   Deaths   D %   Weapons
8 0.8% 4 0.4%  Shotgun 
44 4.5% 1 0.1%  Gauntlet 
2 0.2% 3 0.3%  Machinegun 
17 1.7% 3 0.3%  Grenade Launcher 
7 0.7% 4 0.4%  Grenade Splash 
57 5.8% 67 6.9%  Rocket Launcher 
121 12.4% 122 12.5%  Rocket Splash 
53 5.4% 9 0.9%  Plasma Gun 
2 0.2% 1 0.1%  Plasma Splash 
314 32.1% 44 4.5%  Railgun 
40 4.1% 43 4.4%  Lightning Gun 
665 68.1% 301 30.8%  
 
   Suis   S %   
  11 1.1%  Damage type summery 


the alternate weapon usage & the frage, deaths & suicides
alternate weapon usage
This table is much the same as the weapon usage table above. This table shows the player's use of the alternate weapon mode Quake III Arenaprovides.

alternate frags / deaths / suicides
This table is much the same as the frags/deaths/suis table mentioned above. Absolute & percentage values of Alternate frag / death / suicide counts.

Note: Most games/mods do *not* have alternate weapon modes.


the suicides & damage types
On the left side of the table you will find a list of suicides Quake III Arena provides.

On the right side all the player's in-game damage types are counted (not mattering if they have to do with suicides). The table splits them up and gives absolute and percentage values.

Note: Most games/mods do not provide extra damage type information.

Suicides
% of Total N° 11  Suicides   N°   Form of Death 
18.2%
 2   Lava 
18.2%
 2   Falling 
63.6%
 7   Trigger Hurt 
   11   


the fph per map
fph per map
The most recently map *you* played are shown. The histogram displays the Frags per Hour (FPH). This is a measure of your fragging frequency. FPH is calculated in the following way:
FPH = (Frags - Deaths - Suicides) / (MapTime/3600)
MapTime is the time the map was up in seconds. So if you only make 2 or 3 frags then disconnect, your FPH will be bad for that map. Try to play the map to the next level change. High FPH values are possible by fragging all you can see, and doing it as quickly as possible without getting hit. This is *not* really criterium how good you are, it's more like a frag-frenzy indicator 8-).

Note: Some games/mods do not provide time/date or map name information.

  FPH per Map  
  ( Last 17 of 25 maps played, average FPH: 25 )  
92.0
23.5
-45.0
0
 
1
6
 
2
6
 
9
1
 
5
7
 
1
1
 
3
8
 
2
0
 
9
2
 
 
-
4
5
3
 
0
 
6
 
4
3
 
5
0
 
 
-
8
3
7
 
1 2 3 4 5 6 7 8 9 1
0
1
1
1
2
1
3
1
4
1
5
1
7
2
5
fph & times
In this table many details on the last maps you have been playing are shown. You can check on the map names, when and for how long each map was played, the FPH and the netto values, used to calc the FPH.
Frags per Hour & Times
 N°   Map Name   Begin   Up Time   FPF   Netto   Frags   Deaths   Suis   Placed   F-Row   D-Row 
 Ra3map1   July 2002
1st 18:22:12  
 Negative -30 Secs   0  0 1 1 0  2 of 3  1 1
 Ra3map1   1st 17:25:32   18'43 Min   16  5 13 8 0  2 of 4  6 3
 Ra3map2   1st 17:47:59   15'49 Min   26  7 8 1 0  1 of 5  8 1
 Ra3map3   1st 18:05:46   18'23 Min   91  28 32 4 0  1 of 7  20 1
 Ra3map4   1st 18:26:30   29'07 Min   57  28 37 9 0  1 of 6  13 2
 Bitter_PAK   1st 20:09:10   59'37 Min   11  11 34 23 0  3 of 12  8 3
 Ra3map1   1st 21:09:53   1:04'20 Hours   38  41 73 31 1  2 of 14  12 3
 Ra3map9   1st 22:15:18   1:11'52 Hours   20  24 62 38 0  2 of 16  7 3
 Ra3slob2   2nd 7:20:06   29'46 Min   92  46 60 14 0  1 of 4  20 3
10   Ra3raw1   2nd 7:51:45   16'58 Min   -45  -13 16 22 7  4 of 4  2 6
11   Ra3mapkit1   2nd 8:10:11   17'35 Min   3  1 15 14 0  2 of 4  4 3
12   Ra3raw2   2nd 8:29:10   37 Secs   0  -2 0 2 0  2 of 2  1 2
13   Ra3sgmap2   2nd 8:31:28   17'38 Min   6  2 17 15 0  1 of 2  5 5
14   Ra3slob1   2nd 11:09:44   1:12'03 Hours   43  52 96 42 2  2 of 7  7 4
15   Ra3map1   2nd 12:23:16   1:01'13 Hours   50  52 75 23 0  1 of 6  20 3
17   Ra3map2   2nd 18:01:13   6'54 Min   -8  -1 0 1 0  6 of 7  1 1
25   Ra3map2   2nd 22:24:38   1:55'00 Hours   37  72 126 53 1  1 of 10  12 4
      Average -> 25 353 665 301 11 2.0 8.6 2.8



This page was generated with Æstats (c) 1998-2001 by Æon.
Using build v5.30 5/19/2002 2:39PM
 
Monday, July 1st 17:19 2002
Commercial use prohibited!