intro dm rank team rank buddy stats best of global rank matrix diff matrix help faq æs site
  Ranking last updated on Monday, July 1st 17:19 2002
for the server LegoLAN UrbanTerror2.4
h e l p
Some tables might be overwhelming at first. Here you can read up on how these tables are to be read. You will find they convey quite a lot of infos.

ranking
...The list of ranked players?
...The ranking table?
...The ranking matrix?
...The rank intensity matrix?
...The difference matrix?
...The diff intensity matrix?

player stats
...Weapon usage
...Frags/deaths/suis
...Alternate weapon usage
...Alternate frags/deaths/duis
...Suicides / damage types
...Frags per hour & map


the list of ranked players
Here is the list of players that have enough incidents and high netto% scores to make it into the top 20 list of ranked players. For your convenience names are alphabetically sorted.

Note that this page uses an intensity color coding. The player N° and color match those in the ranking matrix below. The 'top' players in ranking are colored in red, and the 'weakest' in blue.

Ranked Player List  -  Top 15
Player Player Player
 15   BOOMERANG   8   HEAVY G   1   [PIT]SYNergy  
 11   D.U.S.K.   3   LOBO-RX   12   sanddragon  
 14   DeathAndTaxes   10   Sniper 20/20   9   silkdragon  
 6   Freak off a Leash   2   Sniper20/20   13   stonedcole  
 7   Gyno Rhino   5   Yournotme   4   yogensha  


the ranking table
Using the rank matrix as data basis, a player list sorted by rank is calculated. The more frags you score against other players, without getting hit too much, the better your ranking. Also your suicide count should be low.

Note you are ranked against every other player in ranking. And every player counts the same. So if you lose against a few you can improve your ranking by hitting on others that are actually in ranking. So hitting weak players - these get filtered out - won't get you anywhere and only spoils the beginners fun.

player The player links point to a player specific stats page. Note: On that page *all* player related data is shown. The table here only shows the data relevant for ranking (a data subset).
rank Your rank, e.g. how good (efficient) you were playing. Values range from 0 to 100, where 50 is your average player that does not suicide much and gets hit as much as he hands out. So you will want to have values above 50... trust me ;).
contacts The number of players you hit or that hit on you. Maximum value is matrix size - 1 - and you are not counted.
incidents Sum of frags + deaths + suicides. Used to sort the ranking matrix, and also used to determine who will be ranked. Only players with high incident counts will be ranked - to ensure a good statistic.
nettos frags - deaths - suicides and netto% are a simply form of ranking - an efficiency.

Percent values are also indicated. The last line shows averages for each column.
Ranking for the Top 15
 Player    Rank    Contacts   Incidents   Frags    F%    Deaths    D%    Netto    N%  
1   [PIT]SYNergy   66.67 294  186  63  108  36  78  26 
2   Sniper20/20   64.70 10  358  213  59  145  40  68  18 
3   LOBO-RX   59.30 13  773  421  54  352  45  69  8 
4   yogensha   58.99 10  297  158  53  139  46  19  6 
5   Yournotme   57.52 10  408  194  47  214  52  -20  -4 
6   Freak off a Leash   52.54 177  87  49  90  50  -3  -1 
7   Gyno Rhino   52.26 223  111  49  112  50  -1  0 
8   HEAVY G   51.38 10  400  187  46  213  53  -26  -6 
9   silkdragon   48.71 13  271  134  49  137  50  -3  -1 
10   Sniper 20/20   45.70 109  49  44  60  55  -11  -10 
11   D.U.S.K.   40.98 143  50  34  93  65  -43  -30 
12   sanddragon   38.69 106  41  38  65  61  -24  -22 
13   stonedcole   38.21 116  46  39  70  60  -24  -20 
14   DeathAndTaxes   37.43 208  77  37  131  62  -54  -25 
15   BOOMERANG   20.44 11  154  33  21  121  78  -88  -57 
  48.90  8.4  269.1  132.5  49.2  136.7  50.8   


the ranking matrix
Foundation of all ranking is the following ranking matrix, that sums up all the frag, and death (suicide) data. The matrix is sorted by the player incident count, top left players played the most, bottom right played the least.

How to read the matrix
The horizontal lines begin with a player name and a color coded number, each value in the following columns (to the right) are frags this player scored *against* all the other players. Now locate the column (vertical) with the same player number, all values in that column show the same player's deaths. (The values on the diagonal used to be suicides, these where converted into virtual frags and redistributed among the players in ranking).

All the players frags are summed up in the last column (outer right). The last line in the matrix sums up all the deaths. Bottom right N° shows the total number of incidents (frags+deaths).

Note: Only the frags and deaths are shown/counted are relevant to ranking, and thereby have to do with the folks *in* ranking, this is a frag/death subset of the total number of frags/deaths of these players.

Ranking Matrix for the Top 15
Player 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15  Frags 
 LOBO-RX 1   69 41 30 31 56 24 52 22 42 14 19 8   30 438
 Yournotme 2 36   14 38 26   13   22   23 7 7   16 202
 HEAVY G 3 42 12   21 11 16 6 31 34 8 12         193
 Sniper20/20 4 38 51 34   23   7   13   3 27 14   8 218
 yogensha 5 28 35 8 19     3   20   3 20 22   5 163
 [PIT]SYNergy 6 58   55       24       32     20   189
 silkdragon 7 13 17 8 3 1 20   15 6 22 1 18 9   5 138
 Gyno Rhino 8 44   19       20       18     12   113
 DeathAndTaxes 9 14 1 22 9 18   6             10   80
 Freak off a Leash 10 44   12       10 2     2     18   88
 BOOMERANG 11 2 17       4   4   2   1 5     35
 D.U.S.K. 12 7 3   10 14   10       8   1     53
 stonedcole 13 3 2   14 14   8       5 1     1 48
 Sniper 20/20 14           12   8 14 16           50
 sanddragon 15 23 7   1 1   6           4     42
Deaths  352 214 213 145 139 108 137 112 131 90 121 93 70 60 65 2050


the rank intensity matrix
This matrix shows the same data as the ranking matrix above, only that the frags and deaths share a common intensity color coding. Red shows the maximum values seen in frags, and deaths. Blue the minimum values.


the difference matrix
To make it easier to compare if you are being hit more by certain players, than you are hitting them, check out the following difference matrix. For each player pair i and j the matrix[i][j]-matrix[j][i] values are calculated. In other words, if in your horizontal player line you only see positive values then no one is fragging you more than you are fragging them. Negative values tell you who is ripping you off ;). Also notice the symmetry along the diagonal.
Difference Matrix for the Top 15
Player 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15  Frags 
 LOBO-RX 1   33 -1 -8 3 -2 11 8 8 -2 12 12 5   7 86
 Yournotme 2 -33   2 -13 -9   -4   21   6 4 5   9 -12
 HEAVY G 3 1 -2   -13 3 -39 -2 12 12 -4 12         -20
 Sniper20/20 4 8 13 13   4   4   4   3 17 0   7 73
 yogensha 5 -3 9 -3 -4     2   2   3 6 8   4 24
 [PIT]SYNergy 6 2   39       4       28     8   81
 silkdragon 7 -11 4 2 -4 -2 -4   -5 0 12 1 8 1   -1 1
 Gyno Rhino 8 -8   -12       5     -2 14     4   1
 DeathAndTaxes 9 -8 -21 -12 -4 -2   0             -4   -51
 Freak off a Leash 10 2   4       -12 2     0     2   -2
 BOOMERANG 11 -12 -6 -12 -3 -3 -28 -1 -14   0   -7 0     -86
 D.U.S.K. 12 -12 -4   -17 -6   -8       7   0     -40
 stonedcole 13 -5 -5   0 -8   -1       0 0     -3 -22
 Sniper 20/20 14           -8   -4 4 -2           -10
 sanddragon 15 -7 -9   -7 -4   1           3     -23
Deaths  -86 12 20 -73 -24 -81 -1 -1 51 2 86 40 22 10 23 0


the diff intensity matrix
This matrix shows the same data as the diff matrix above, only that the frags and deaths share a common intensity color coding. Red shows the maximum values seen in frags, and deaths. Blue the minimum values.





the weapon usage & the frage, deaths & suicides
weapon usage
The y-axis is in %. Shown are your frags and deaths (suicides on the right hand side) as percentages of your total number of incidents (f+d+s). The x-axis denotes the weapons involved. The weapons are color coded.

As a good player your F (for frags) bars should be higher than your D (for deaths, these are frags other players scored against you using that same weapon) bars. And you can see right away what weapons you really have a grip on and with which you should practice more. See the next table for absolute values.

Weapon Usage
38.2
19.1
0
F
D
F
D
F
D
F
D
F
D
F
D
F
D
F
D
F
D
F
D
F
D
S
% Ber Bl DE G36 He C MP5 PSG SP SR8 UMP Suis
frags / deaths / suicides
This table is color coded, the way the previous table was coded. It shows the absolute counts in frags, deaths, suicides and the appropriate percentage values. All your frags & deaths are summed up. The suicides are mentioned for completeness, see the suicide table for details.
Frags, Deaths, Suicides
 Frags   F %   Deaths   D %   Weapons
6 0.7% 0 0.0%  Beretta 92G 
21 2.6% 11 1.4%  Bled 
0 0.0% 7 0.9%  Desert Eagle .50 
47 5.9% 66 8.2%  H&K G36 
13 1.6% 20 2.5%  Hegrenade 
306 38.2% 92 11.5%  Colt M4 
0 0.0% 16 2.0%  H&K MP5K 
3 0.4% 50 6.2%  H&K PSG-1 
43 5.4% 34 4.2%  H&K SPAS-12 
0 0.0% 30 3.7%  Remington SR-8 
0 0.0% 32 4.0%  H&K UMP45 
439 54.7% 358 44.6%  
 
   Suis   S %   
  5 0.6%  Damage type summery 


the alternate weapon usage & the frage, deaths & suicides
alternate weapon usage
This table is much the same as the weapon usage table above. This table shows the player's use of the alternate weapon mode Urban Terror for Q3Aprovides.

alternate frags / deaths / suicides
This table is much the same as the frags/deaths/suis table mentioned above. Absolute & percentage values of Alternate frag / death / suicide counts.

Note: Most games/mods do *not* have alternate weapon modes.


the suicides & damage types
On the left side of the table you will find a list of suicides Urban Terror for Q3A provides.

On the right side all the player's in-game damage types are counted (not mattering if they have to do with suicides). The table splits them up and gives absolute and percentage values.

Note: Most games/mods do not provide extra damage type information.

Suicides
% of Total N° 5  Suicides   N°   Form of Death 
20.0%
 1   Hegrenade 
80.0%
 4   World: Falling 
   5   


the fph per map
fph per map
The most recently map *you* played are shown. The histogram displays the Frags per Hour (FPH). This is a measure of your fragging frequency. FPH is calculated in the following way:
FPH = (Frags - Deaths - Suicides) / (MapTime/3600)
MapTime is the time the map was up in seconds. So if you only make 2 or 3 frags then disconnect, your FPH will be bad for that map. Try to play the map to the next level change. High FPH values are possible by fragging all you can see, and doing it as quickly as possible without getting hit. This is *not* really criterium how good you are, it's more like a frag-frenzy indicator 8-).

Note: Some games/mods do not provide time/date or map name information.

  FPH per Map  
  ( Last 65 of 400 maps played, average FPH: 3 )  
114.0
28.0
-58.0
 
-
4
9
0
 
0
 
0
 
0
 
0
 
9
8
 
0
 
0
 
0
 
0
 
0
 
0
 
0
 
0
 
0
 
0
 
5
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0
 
1
1
4
 
0
 
4
2
 
 
-
3
6
 
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3
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-
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3
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6
3
 
 
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2
9
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0
 
 
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2
6
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8
3
 
0
 
0
 
1
0
 
9
 
 
-
5
8
 
-
1
2
6
 
3
3
 
1
0
 
9
 
 
-
5
8
 
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1
2
6
 
3
3
 
3
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7
fph & times
In this table many details on the last maps you have been playing are shown. You can check on the map names, when and for how long each map was played, the FPH and the netto values, used to calc the FPH.
Frags per Hour & Times
 N°   Map Name   Begin   Up Time   FPF   Netto   Frags   Deaths   Suis   Placed   F-Row   D-Row 
330   Ut_abbey   February 2002
15th 7:23:00  
 1:01'13 Hours   0  -1 0 1 0  4 of 7  1 1
331   Ut_abbey   15th 7:24:40   9 Secs   0  0 1 1 0  4 of 6  1 1
332   Ut_abbey   15th 7:25:13   1'13 Min   0  0 1 1 0  5 of 8  1 1
333   Ut_abbey   15th 7:26:48   50 Secs   0  -1 0 1 0  7 of 8  1 1
334   Ut_abbey   15th 7:28:03   20 Secs   0  0 1 1 0  4 of 8  1 1
335   Ut_abbey   15th 7:28:47   25 Secs   0  -1 0 1 0  5 of 7  1 1
336   Ut_abbey   15th 7:29:34   1'50 Min   98  3 4 1 0  1 of 8  4 1
337   Ut_abbey   15th 7:31:53   56 Secs   0  -1 0 1 0  8 of 8  1 1
338   Ut_abbey   15th 7:33:09   17 Secs   0  2 2 0 0  1 of 7  2 1
339   Ut_abbey   15th 7:33:46   36 Secs   0  4 4 0 0  1 of 8  4 1
340   Ut_abbey   15th 7:34:53   52 Secs   0  3 3 0 0  1 of 8  3 1
341   Ut_abbey   15th 7:36:06   32 Secs   0  1 1 0 0  2 of 8  1 1
342   Ut_abbey   15th 7:37:00   49 Secs   0  -1 0 1 0  7 of 7  1 1
343   Ut_abbey   15th 7:38:16   20 Secs   0  0 1 1 0  5 of 8  1 1
344   Ut_abbey   15th 7:39:01   33 Secs   0  0 1 1 0  5 of 8  1 1
345   Ut_abbey   15th 7:39:58   5 Secs   0  -1 0 1 0  3 of 6  1 1
346   Ut_abbey   15th 7:40:34   44 Secs   0  0 1 1 0  3 of 8  1 1
347   Ut_abbey   15th 7:41:39   1'12 Min   50  1 2 1 0  2 of 7  2 1
348   Ut_abbey   15th 7:43:22   35 Secs   0  -1 0 1 0  8 of 8  1 1
349   Ut_alleys   15th 7:44:52   1'03 Min   114  2 2 0 0  1 of 4  2 1
350   Ut_alleys   15th 7:46:30   1'21 Min   0  0 1 1 0  2 of 6  1 1
351   Ut_alleys   15th 7:48:20   1'25 Min   42  1 1 0 0  1 of 7  1 1
352   Ut_alleys   15th 7:50:15   1'38 Min   -36  -1 0 1 0  7 of 7  1 1
353   Ut_alleys   15th 7:52:26   2'10 Min   -27  -1 0 1 0  6 of 7  1 1
354   Ut_alleys   15th 7:55:43   49 Secs   0  -1 0 1 0  5 of 7  1 1
355   Ut_alleys   15th 7:57:39   1'56 Min   31  1 2 1 0  2 of 7  2 1
356   Ut_alleys   15th 8:00:09   52 Secs   0  2 2 0 0  1 of 7  2 1
357   Ut_alleys   15th 8:01:33   48 Secs   0  2 2 0 0  1 of 6  2 1
358   Ut_alleys   15th 8:03:01   28 Secs   0  2 3 1 0  1 of 8  3 1
359   Ut_alleys   15th 8:04:12   24 Secs   0  -1 0 1 0  3 of 6  1 1
360   Ut_sands   15th 8:06:10   41 Secs   0  -1 0 1 0  4 of 6  1 1
361   Ut_riyadh   15th 8:07:42   13 Secs   0  -1 0 1 0  2 of 4  1 1
362   Ut_riyadh   15th 8:08:19   58 Secs   0  0 1 1 0  5 of 8  1 1
363   Ut_riyadh   15th 8:09:41   1'47 Min   -33  -1 0 1 0  4 of 6  1 1
364   Ut_riyadh   15th 8:11:56   35 Secs   0  0 1 1 0  3 of 7  1 1
365   Ut_riyadh   15th 8:12:51   52 Secs   0  -1 0 1 0  5 of 8  1 1
366   Ut_riyadh   15th 8:14:05   1'23 Min   -43  -1 0 1 0  4 of 7  1 1
367   Ut_riyadh   15th 8:15:50   3'13 Min   0  0 1 1 0  3 of 8  1 1
368   Ut_riyadh   15th 8:19:26   23 Secs   0  0 1 1 0  3 of 7  1 1
369   Ut_riyadh   15th 8:20:33   58 Secs   0  -1 0 1 0  5 of 8  1 1
370   Ut_riyadh   15th 8:21:58   1'34 Min   38  1 1 0 0  2 of 8  1 1
371   Ut_riyadh   15th 8:23:52   56 Secs   0  1 1 0 0  1 of 7  1 1
372   Ut_riyadh   15th 8:25:15   3'05 Min   0  0 1 1 0  3 of 8  1 1
373   Ut_riyadh   15th 8:28:46   2'49 Min   63  3 3 0 0  1 of 8  3 1
374   Ut_riyadh   15th 8:31:58   1'11 Min   -50  -1 0 1 0  3 of 6  1 1
375   Ut_riyadh   15th 8:33:29   2'03 Min   -29  -1 0 1 0  7 of 8  1 1
376   Ut_riyadh   15th 8:36:00   1'28 Min   40  1 2 1 0  2 of 8  2 1
377   Ut_riyadh   15th 8:37:52   25 Secs   0  2 2 0 0  1 of 7  2 1
378   Ut_riyadh   15th 8:38:43   2'17 Min   -26  -1 0 1 0  7 of 8  1 1
379   Ut_riyadh   15th 8:41:30   18 Secs   0  2 2 0 0  1 of 7  2 1
380   Ut_riyadh   15th 8:42:12   1'26 Min   83  2 3 1 0  1 of 8  3 1
381   Ut_riyadh   15th 8:44:19   50 Secs   0  -1 0 1 0  8 of 8  1 1
382   Ut_swim   15th 8:47:25   4 Secs   0  -1 0 1 0  2 of 3  1 1
384   Ut_sliema   3rd 16:58:47   17'22 Min   10  3 14 11 0  2 of 10  3 2
385   Ut_docks   3rd 17:17:29   19'04 Min   9  3 40 37 0  3 of 8  3 5
386   Ut_streets   3rd 17:37:25   1'02 Min   -58  -1 1 2 0  2 of 4  1 2
387   Ut_rommel   3rd 17:39:24   9'29 Min   -12  -2 10 12 0  8 of 9  2 3
388   Ut_rommel   3rd 17:49:08   19'29 Min   6  2 30 28 0  3 of 8  5 4
389   Ut_sliema   3rd 18:10:08   1'47 Min   33  1 1 0 0  1 of 5  1 1
392   Ut_sliema   4th 3:14:38   17'22 Min   10  3 14 11 0  2 of 10  3 2
393   Ut_docks   4th 3:33:20   19'04 Min   9  3 40 37 0  3 of 8  3 5
394   Ut_streets   4th 3:53:16   1'02 Min   -58  -1 1 2 0  2 of 4  1 2
395   Ut_rommel   4th 3:55:15   9'29 Min   -12  -2 10 12 0  8 of 9  2 3
396   Ut_rommel   4th 4:04:59   19'29 Min   6  2 30 28 0  3 of 8  5 4
397   Ut_sliema   4th 4:25:59   1'47 Min   33  1 1 0 0  1 of 5  1 1
      Average -> 4 26 246 220 0 3.4 1.6 1.3



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